PDF | EPUB | Vol. 14, No. 2 (2018)
Problem gambling and problem gaming are gambling or gaming behaviours that negatively impact your life in some way, such as spending more money than you intend at a casino or spending so much time playing games that you fall behind at work or school. For some, problem gambling or gaming can become hard to reduce or stop, and people may experience more serious problems. The Diagnostic and Statistical Manual of Mental Disorders recognizes gambling disorder as a mental illness, and International Classification of Diseases recognizes gaming disorder as a mental illness. In this issue of Visions, we explore problem gambling and gaming, including the underlying role of technology that spans both and the links between substance use and gambling. You’ll find tips and advice for anyone who would like to take a closer look at their own habits, take action to reduce risks of gambling or gaming problems, see what helped others overcome a gambling or gaming problem, and learn where you can go for help if you are concerned about yourself or a loved one.
Background
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Editor's Message
(Sarah Hamid-Balma) -
Digital Roulette? Technology, gaming, gambling and the risks to our social relationships
(Andre Serzisko) -
Gaming as a Disorder
(Benjamin Shing Pan Wong)
Experiences and Perspectives
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Confessions of a Video Game Addict
(Cam Adair) -
House of Cards: A daughter’s perspective on gambling
(Heidi Morgan) -
Dungeons, Dragons and Anxiety: How a virtual quest led to real-world rewards
(Jose-Carlos [Joey] P. Laguio) -
Losing It All—and Winning It Back: How a gambler took control of her life
(Lynda) -
Beating the Odds: How I faced my past, embraced my culture and left the slot machines behind
(Wayne) -
Supports, Resources and Education for Gambling in BC’s Indigenous Communities
(Angela Voght)
Alternatives and Approaches
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Betting on the Brain: Slot machines, gambling disorder and responding to behavioural addiction
(Luke Clark, PhDs) -
Gambling Fun or Gambling Pain? Some recent observations based on my work in the Chinese community
(Irene Tang, RCC) -
Is Growing Up in the Digital Age Hijacking Our Kids’ Brains?
(Hazen Gandy) -
iMinds: Nurturing gambling literacy in youth
(Mahboubeh Asgari and Trudy Norman)